Hello My Fellow Planeswalkers,
Mathew here from GenericBadMtg with a fresh perspective and motivation for Standard starting with M19. The spoiler that’s been exciting me the most these past few days has been the announced reprinting of your friendly neighbourhood Guttersnipe.
This is a card which I fell in love with after drafting a super sweet Izzet Spells deck in Conspiracy and taking down the entire event. It turns out that making all your cheap cantrips into efficient burn spells is not a bad strategy. I wanted to recreate the style of deck I’d cobbled together that fateful day and so started by looking for a nice, efficient, Blue/Red deck to take full advantage of Guttersnipe’s triggered ability of dealing 2 damage to each opponent whenever I cast an Instant and Sorcery spell.
What I came across was a deck which had seen some play in Dominaria Standard but was largely kept by the wayside by the rampant forces that are Red-Black and Mono Red. Izzet Wizards was a largely fringe deck which still managed to impress with some blisteringly fast starts but I feel had an issue with longevity. Essentially a prowess-aggro-burn deck it often runs out of resource quite quickly, relying on cantrips to continue drawing into more gas. The inclusion of Guttersnipe feels ideal as a way to make almost every non-creature spell into a burn spell and give the deck some more, much needed reach.
Welcome to – Guttersnipe’s School of Witchcraft and Wizardry
Creatures:
4x Soul-Scar Mage
4x Ghitu Lavarunner
4x Guttersnipe
3x Adeliz, The Cinder Wind
Enchantments:
4x Riddleform
Instant/Sorcery:
4x Opt
4x Shock
3x Warlord’s Fury
4x Lightning Strike
2x Abrade
4x Wizard’s Lightning
Land:
4x Spirebluff Canal
4x Sulfur Falls
4x Island
8x Mountain
Sideboard:
3x Kari Zev’s Expertise
3x Wizard’s Retort
2x Negate
2x Spell Pierce
2x Abrade
1x Smelt
2x Blink of an Eye
Soul-Scar Mage has been a major player in recent Standard, representing a threat and a way for red decks to deal with opposing Hazoret’s via turning your burn spell damage into -1/-1 counters to your opponent’s creatures. He fills the same slot here with the added benefit of tribal synergies in what is predominantly a Wizard deck, not to mention the prowess triggers we so greatly crave.
Ghitu Lavarunner makes the deck as yet another Wizard that also helps us nearly guarantee a creature on the board by turn 1. This means we can start applying early pressure and possibly drawing removal out from our opponent.
The next creature to check out is the fiery gal herself, Adeliz, The Cinder Wind. Providing our non-prowess Wizard (Lavarunner) with a sort of fake prowess and having Flying and Haste on a 2/2 body for 3 mana is fantastic and really helps the deck to kick off and close games out quickly.
The whole reason for me picking up the deck, Guttersnipe, might not be a Wizard but has such a good ability in any spells based deck that I feel must be considered. At his best offering reach when we need to finish the game off in a board stall or when running low on resource. This could be the piece Wizard aggro was missing and I can’t wait for the set to drop and make it Standard legal!
Riddleform is a piece that is extremely resilient to removal, with potential to become a 3/3 threat any time we cast an instant or sorcery and also allowing us to scry at instant speed we can really smooth out our draws if needed. Being able to maintain a threat that requires very specific answers and more or less blanks Sorcery speed creature removal is invaluable and should often keep you in contention for the win.
The rest of the deck is essentially super cheap spells like Warlord’s Fury, which gives our creatures first-strike and causes us to draw a card, Opt for more card draw, Shock, Lightning Strike and Wizard’s Lightning for natural burn and Abrade as artifact removal for those pesky Heart of Kiran’s. With 21 efficient instants and Sorceries in the deck we are extremely well positioned to take advantage of the ability on Guttersnipe and our various prowess-ish triggers, hopefully overwhelming the opposition and giving the meta something to think about.
It’s probably also worth noting that Riddleform is a non-creature Spell and will trigger prowess on Soul-Scar Mage to get in that little bit of extra damage.
Our sideboard is fairly straightforward with Wizard’s Retort, Spell Pierce and Negate to help us fight control (still triggering Guttersnipe). 2 Abrade and a Smelt also supplement the Abrades in the main deck when fighting off Vehicles or God-Pharaoh’s Gift decks. Whilst Blink of an Eye can come in to help us dodge removal, maybe draw a card while we’re at it and trigger Guttersnipe at the same time. The last piece is Kari-Zev’s Expertise is a great card to sideboard in against Vehicles or other aggro, giving us a flexible “Hijack” effect and allowing us to cast one of our cheaper spells for free. This means that we can potentially get 2 Guttersnipe/Prowess triggers, a stolen creature or vehicle AND another burn or draw spell.
This deck is one that has reignited my Standard Planeswalker spark after some time spent lamenting the current cost of the format and trying to work out a way to get involved again. One thing that can be said for it is that the entire creature base is immune to death by Goblin Chainwhirler owing to a minimum toughness of 2. This is near essential in the current, and probably forthcoming meta and could be responsible for any potential success enjoyed by the archetype. With the release of M19 on the horizon I for one can not wait to get stuck and start punching in for some damage. But with new Standard comes constant adjustments, realising what’s good or bad in the meta and optimising the list to fight back.
It’s been a while, I know, but I’d love to hear any criticisms or feedback, you can catch me on Twitter @GenericBadMtg or by email at GenericBadMtg@gmail.com
Please stop by and tell me what you’d change, what you like, or just why I’m bad at Magic!
Until next time though, be kind to one another and may you draw well.
Yours,
GenericBadMagic